Tuesday, June 23, 2020

Getting real with immersive sword fights

Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player's actions or intentions. Now a team has found a solution to the challenges of creating realistic VR sword fights: Touche - a data-driven computer model based on machine learning.

from Latest Science News -- ScienceDaily https://ift.tt/2Yrfwug

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